Update Tue Jan 14, 2014: Apple has just approved version 1.2.8 and it should be rolling out later today. Go check the Mac App Store for updates!
We are happy to announce that we just submitted Ring Run Circus v1.2.8 to Apple for review.
What’s new in v1.2.8:
- Snow Leopard and Lion compatibility.
- Fixed a crash which prevented the game from launching in systems with older CPUs, most notably the Mac Pro 1,1.
We expect the update to go live in the Mac App Store next week.
This is also a good time to remind you that you can always reach us by email (support at kalio dot net) or Twitter (@kalio) if you experience any other issues with the game. We’ll try our best to help you and we’ll always write back!
Thanks for playing!
In Ring Run Circus version 1.2.2 we introduced a bug that prevents the game from launching when the language of the device is set to other than English, French or Spanish.
We’ve already submitted the fix to Apple.
In the meantime you can change the language to any of these three to play Ring Run Circus: English, French or Spanish (not British English!).
Go to the Settings app, select “General” on the left pane. Scroll down on the right pane and tap “International”. Then tap “Language” and select “English” from the list.
We’re truly sorry about this.
UPDATE: The fix was just approved by Apple and should be available when you read this. The version number is 1.2.5.
It’s been delayed, yes, but just by one week!
Ring Run Circus train is departing from the App Store station next Thursday, Oct. 10th, 2013.
Are you ready for the world’s first ring-former?
This year is very special for us as we’re about to release Ring Run Circus, our labor of love for the past 2 and a half years.
As part of the marketing efforts, the four Kalio partners will be part of this year’s GDC Play, where we will be showing Ring Run Circus in all it’s glory.
If you’re going to GDC, please pay us a visit. We’ll show you the game and give you a sticker.
You might even get a chance to meet the beautiful Nina!
When the game evolved from a bunch of colorful chips to circus folk, so did the background music.
Because we love the idea of trading indie game icon stickers and because the number 13 is very easy to remember this year, we propose the following.
Trading @ Thirteen
Let’s meet every day at our GDC Play booth K13, at 13:00 hours (that’s 1PM) and trade game icon stickers!
GDC Play is open Tue-Thu and our K13 booth will be right by the entrance.
BTW, here’s an amazing collection of app icons in the making by @weheartgames.
Una de las mayores preocupaciones cuando se crean videojuegos es estar seguros que un juego se entienda, que el jugador pueda descubrir su mecánica y sus objetivos, y que no sea demasiado difícil ni demasiado fácil.
Ring Run Circus was 2D from day one, but we needed the characters to move from the inside to the outside of the rings. We worked on a handful of possible movements that would allow this, but the most clear one was to rotate along the axis of movement, as shown in the animated gif above.
If you are not into game development or don’t know what a texture atlas is, this post is not for you.
The fact is that we have thousands of images that we need to put in texture atlas for the game to perform properly.
I’m not sure where my (Ciro’s) wife found this artifact, but it’s been on our table for quite a few years.
For the last two years we’ve been working on our next game, Ring Run Circus.
It is a unique platformer - or “ringformer” as I like to call it - because the platforms are actually rings. It has some puzzles, but mostly feels and plays like an arcade game. The first target platform is the iPad.
Ringo dreams of rings, and in them Nina, Ned and Nelson are the stars of the show. In this dreamworld of connected rings, Ring Run Circus combines skill and puzzle elements.
Nina keeps calling it a ringformer…
Check out the official website for details.
Yesterday we finally submitted our Indiecade 2011 demo of Ring Run Circus, our upcoming game.
Since we’ve submitted the game, we’ve been hard at work porting it to the iPhone/iPad platform.
One of the most interesting challenges we’re working right now is making it a network game. If you’ve played the game you’ll know that it’s very fast and network latency can be critical.
We’ve just been told that RingRun was not selected for Gamma 4.
Well.. back to work!