Una de las mayores preocupaciones cuando se crean videojuegos es estar seguros que un juego se entienda, que el jugador pueda descubrir su mecánica y sus objetivos, y que no sea demasiado difícil ni demasiado fácil.
Ring Run Circus was 2D from day one, but we needed the characters to move from the inside to the outside of the rings. We worked on a handful of possible movements that would allow this, but the most clear one was to rotate along the axis of movement, as shown in the animated gif above.
If you are not into game development or don’t know what a texture atlas is, this post is not for you.
The fact is that we have thousands of images that we need to put in texture atlas for the game to perform properly.
I’m not sure where my (Ciro’s) wife found this artifact, but it’s been on our table for quite a few years.
For the last two years we’ve been working on our next game, Ring Run Circus.
It is a unique platformer - or “ringformer” as I like to call it - because the platforms are actually rings. It has some puzzles, but mostly feels and plays like an arcade game. The first target platform is the iPad.
TriDefense joins BecauseWeMay celebrating the freedom developers should have to price their game how they like.
From May 24th until June 1st. TriDefense’s price will be 66% off. Tell your friends!
Yesterday we finally submitted our Indiecade 2011 demo of Ring Run Circus, our upcoming game.
In collaboration with OpenFeint’s Free Game of the Day, TriDefense will be free this Friday 17th of September 2010.
Don’t miss this opportunity and tell your friends as well!
To celebrate TriDefense’s first year we’re reducing the price to $0.99 (66% OFF) until the end of july.
Don’t miss this opportunity!
Almost a year after the original release of TriDefense we want to say thanks to the more than 200,000 users that downloaded and played our game. We’re are really happy that our first game was so popular and loved (and hated!) by so many people.
I’m sure you’ve already noticed that when you enter sites that have Flash content, your notebook starts revving up the fan to cool down the CPU. Most of the time, this Flash content is just useless, blinking, scrolling things that serve the only purpose of wasting energy.
Since we’ve submitted the game, we’ve been hard at work porting it to the iPhone/iPad platform.
One of the most interesting challenges we’re working right now is making it a network game. If you’ve played the game you’ll know that it’s very fast and network latency can be critical.
We’ve just been told that RingRun was not selected for Gamma 4.
Well.. back to work!