Almost a year after the original release of TriDefense we want to say thanks to the more than 200,000 users that downloaded and played our game. We’re are really happy that our first game was so popular and loved (and hated!) by so many people.
Now we’re hard at work with the next release for the iPad, codename: TriDefense 2.
The upcoming iPad release has two main objectives:
All the models of the game are being done from scratch to take advantage of the increased resolution of the iPad. The modifiable terrain is also something we are improving, as with the original iPhone we were limited to 3 textures in order to reach an acceptable frame rate. The particles and FX are also being improved.
The level structure we’re planning is the original one that we had for the iPhone but for many reasons did not end up being completed. There are three phases, the first one is securing the main bases, the second focuses in attacking the enemies, and the third is taking over their bases. The difficulty curve will also be eased a little bit at the beginning, allowing for more time to learn the different strategies and reducing the frustration that we feel people are experiencing now.
The core ideas of the game and the interface will not be radically changed, but we will be improving here and there, along with some surprises.
If you have any ideas or suggestions, please feel free to drop by our forums
Thanks!