Yesterday we finally submitted our Indiecade 2011 demo of Ring Run Circus, our upcoming game. This particular build is a selection of cutscenes and eight levels from world 3 (titled “Strength”) .The first 5 levels allow the player to discover the basic mechanics; the last 3 levels attempt to show the potential of the mechanic.
For the final version of the game we plan to complete five worlds, each one with its own gameplay variations (goals, playable character, aesthetics, etc.) based on the main non-stop ring-switching mechanic.
We don’t have a release date yet, but now that we have settled in the core mechanic, story and structure, we’ll do our best to have it ready before the end of the year.