For the last two years we’ve been working on our next game, Ring Run Circus.
It is a unique platformer - or “ringformer” as I like to call it - because the platforms are actually rings. It has some puzzles, but mostly feels and plays like an arcade game. The first target platform is the iPad. The idea for the game came from a bowl of washers one of us has at his home. We’ll tell you the details in another post, but let’s just say that it all started thinking about an original one button game to send to Kokoromi’s Gamma 4, in 2009. There’s a post about that, but even if the core mechanics is still down there somewhere, and the name is the same, it’s not the same game.
The four of us at Kalio are working on the game design and programming, but we have two incredibly talented guys helping us.
- Juan Manuel Díaz (aka. Juanma) is in charge of the art and also takes part in the game design discussions.
- Juan I Rivero (aka. Juani) is composing a beautiful and original soundtrack.
After two years of working on the game we’re finally starting to understand its language. We’ve made great progress exploring its mechanic to the depth the mechanic deserves.
I can see this mostly in how we approach level design now. The evolution went from throwing everything we had into the levels to understanding the patterns that work well with the mechanic and applying them to produce interesting challenges.
I’m not going to tell you when the game will ship, but I would say that the hard part is now over.
This is the first post of the series. In the next few months we’ll be writing about game design, programming, art, music, playtesting. I hope we can provide you with an insight into the process and maybe even some fun.